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Razer acquires Interhaptics to drive Haptics ecosystem

The acquisition propels Razer’s haptics ambitions, allowing the company to work closely with game studios to integrate and expand their HyperSense product range.

IRVINE, Calif. – Razer, the leading global lifestyle brand for gamers, today announced the acquisition of 100 percent of the shares of Go Touch VR SAS, also known as Interhaptics, the leading haptics development platform for game studios. Founded in 2017, Interhaptics’ mission is to deliver consistent, realistic, and immersive haptics solutions for PC, console, mobile and XR developers. It strives to provide developers with the essential tools guaranteeing quality, faster development, and cross-platform deployment.

Razer is always at the forefront of technology, creating products with the latest innovations to give gamers the most immersive gaming experience possible. Beginning with the Razer Nari Ultimate in 2018, Razer introduced its proprietary HyperSense technology to the world, demonstrating how high-fidelity haptics can deliver a deeper immersive experience for gaming, music and more, as seen recently in the Razer Kraken V3 HyperSense and the Razer Kraken V3 Pro HyperSense. With the acquisition of Interhaptics, Razer is now geared to expand HyperSense across more products and to build the haptics ecosystem together with game studios across multiple platforms.

“Haptics has tremendous value for gamers,” said Eric Vezzoli, CEO of Interhaptics. “The opportunity to join Razer was a no brainer for us, as they are committed to delivering the most engaging gaming experience, and we are looking forward to doing it together as part of the Razer family.”

“At Razer, we know how important it is to create best-in-class products for a unique and personalized gaming experience, because we are gamers ourselves,” said Alvin Cheung, Senior Vice President of Razer’s hardware business unit. “Interhaptics brings leading expertise in haptics and their development platform will be leveraged to expand the HyperSense ecosystem.”

Following the acquisition by Razer, Interhaptics Founder and CEO Eric Vezzoli will join Razer as Associate Director of Haptics. Interhaptics will remain an independent entity, but will be closely integrated into the Razer ecosystem.

For more information on Razer, please visit https://www.razer.com/

For more information on Interhaptics, please visit https://www.interhaptics.com/

 

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ABOUT INTERHAPTICS

Interhaptics revolutionized the Haptics market since its first launch in 2020.

Interhaptics is the only platform providing game creators the tools to design HD haptics for every platform within seconds. Interhaptics currently supports cross-platform haptics on PC, Console, Mobile and XR devices. Interhaptics’ mission is to enable the growth of a scalable haptics ecosystem through haptics standardization, cross-technology support, and cross-platform deployment.

 

ABOUT RAZER

Razer™ is the world’s leading lifestyle brand for gamers.

The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.

Razer’s software platform, with over 175 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma RGB (a proprietary RGB lighting technology system supporting thousands of devices and hundreds of games/apps), and Razer Cortex (a game optimizer and launcher).

Razer also offers payment services for gamers, youth, millennials and Gen Z. Razer Gold is one of the world’s largest game payment services, and Razer Fintech provides fintech services in emerging markets.

Founded in 2005, Razer is dual headquartered in Irvine (California) and Singapore, with regional headquarters in Hamburg and Shanghai. Razer has 19 offices worldwide and is recognized as the leading brand for gamers in the US, Europe and China.

 

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