Razer Newsroom - Home

1237

MYM interviews Robert “Razerguy” Krakoff

by
May 21, 2007

May 22 2007, MYM (Denmark)  “Razer’s amazing growth has come from the close relationships we hold with our customers through organizations such as MYM, WCG, CPL, WSVG, GDC and countless others.” Download the pdf here.

CONTINUE READING
1238

Anything Interactive interviews George Wang, PR Director, Razer

by
April 19, 2007

April 20 2007, Anything Interactive (Australia)  “…we actively draw on the community for their ideas and opinions, by engaging them in focus group discussions and sending some professional gamers prototypes to get their feedback on our newest technologies.” Download the pdf here.        

CONTINUE READING
1239

Racunalniske Novice speaks to Robert “Razerguy” Krakoff

by
April 10, 2007

April 11 2007, Racunalniske Novice (Slovenia) “Razer must first offer the innovation that leads to improved experiences and better scores, more frags, etc. Only then will we consider being a part of the console market. There are plenty of other brands today that offer me-too products or third-party controllers and Razer won't be a part […]

CONTINUE READING
1240

4gamer.net interviews George Wang, PR Director, Razer

by
April 1, 2007

April 02 2007, 4gamer.net (Japan)  “The 3G Infrared sensor (in our DeathAddder) works better for gamers preferring a 'low sensitivity' play style. With the 3G sensor, the lift off from a mousing surface is also better.” Download the pdf here (in Japanese).

CONTINUE READING
1241

Razer DeathAdder

by
February 27, 2007

“Razer’s DeathAdder gaming mouse is a powerful accessory for fans of 3D shooters and others who might demand a high degree of customizability in their mice”  

CONTINUE READING
1242

Razer Tarantula Gaming Keyboard

by
November 6, 2006

Sleek, smart design and key layout; grasps desktop surface firmly; super-responsive keys; keys are infinitely customizable; built-in memory means you can take your custom profiles with you.

CONTINUE READING