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May 22 2007, MYM (Denmark) “Razer’s amazing growth has come from the close relationships we hold with our customers through organizations such as MYM, WCG, CPL, WSVG, GDC and countless others.” Download the pdf here.
April 20 2007, Anything Interactive (Australia) “…we actively draw on the community for their ideas and opinions, by engaging them in focus group discussions and sending some professional gamers prototypes to get their feedback on our newest technologies.” Download the pdf here.
April 11 2007, Racunalniske Novice (Slovenia) “Razer must first offer the innovation that leads to improved experiences and better scores, more frags, etc. Only then will we consider being a part of the console market. There are plenty of other brands today that offer me-too products or third-party controllers and Razer won't be a part […]
April 02 2007, 4gamer.net (Japan) “The 3G Infrared sensor (in our DeathAddder) works better for gamers preferring a 'low sensitivity' play style. With the 3G sensor, the lift off from a mousing surface is also better.” Download the pdf here (in Japanese).