Razer Newsroom - Home

1213

ZDNet Reports On Razer™ R&D Expansion In Singapore

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September 5, 2007

September 6, 2007, ZDNet Asia (Singapore) Razer announced plans to increase its research and development (R&D) capabilities in the island-state by investing US$12.64 million over the next three years. Theo Sanders, Razer's director of products, told ZDNet Asia in an interview that the new investment will be used to expand its R&D facility, where the […]

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1214

PCHome Interviews Razerguy!

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August 19, 2007

August 20, 2007, PCHome (China) PChome?Regardless the industry, entering the China market is fraught with certain obstacles. To make it, companies need to understand what’s unique to China. So we’d like to ask your thoughts on China PC companies marketing themselves overseas. Robert?Much of Razer’s success is due to listening to the needs of gamers […]

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1215

playReaction speaks to Theo Sanders, Razer™’s Product Director about the Boomslang CE

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June 17, 2007

June 18 2007, playREACTION “Tracking performance will be on par with the DeathAdder, which shares the 3G Infrared sensor. We’ve also packed some of Copperhead’s premium features in. The Boomslang CE 2007’s performance and technology will be every bit as good as today’s best mice.” Download the pdf here.    

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1216

Bit-Tech interviews Robert “Razerguy” Krakoff

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June 3, 2007

May 4 2007, Bit-Tech (UK)   “Many gamers will claim video graphics processors or even your online connection, but from a standpoint of providing a distinct edge to improve your game the mouse is singularly the most vital weapon in your arsenal.” Download the pdf here.

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1217

MMORPG interviews Robert “Razerguy” Krakoff

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May 22, 2007

May 23 2007, MMORPG.com (USA) “We encourage and seek out avid gamers with an interest engineering and gaming hardware. We test and validate all of our concepts with these innovators and a select group of sponsored professional players before a new product is ever released.” Download the pdf here.

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1218

MYM interviews Robert “Razerguy” Krakoff

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May 21, 2007

May 22 2007, MYM (Denmark)  “Razer’s amazing growth has come from the close relationships we hold with our customers through organizations such as MYM, WCG, CPL, WSVG, GDC and countless others.” Download the pdf here.

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1219

Anything Interactive interviews George Wang, PR Director, Razer

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April 19, 2007

April 20 2007, Anything Interactive (Australia)  “…we actively draw on the community for their ideas and opinions, by engaging them in focus group discussions and sending some professional gamers prototypes to get their feedback on our newest technologies.” Download the pdf here.        

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1220

Racunalniske Novice speaks to Robert “Razerguy” Krakoff

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April 10, 2007

April 11 2007, Racunalniske Novice (Slovenia) “Razer must first offer the innovation that leads to improved experiences and better scores, more frags, etc. Only then will we consider being a part of the console market. There are plenty of other brands today that offer me-too products or third-party controllers and Razer won't be a part […]

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1221

4gamer.net interviews George Wang, PR Director, Razer

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April 1, 2007

April 02 2007, 4gamer.net (Japan)  “The 3G Infrared sensor (in our DeathAddder) works better for gamers preferring a 'low sensitivity' play style. With the 3G sensor, the lift off from a mousing surface is also better.” Download the pdf here (in Japanese).

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1222

Razer DeathAdder

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February 27, 2007

“Razer’s DeathAdder gaming mouse is a powerful accessory for fans of 3D shooters and others who might demand a high degree of customizability in their mice”  

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1223

Razer Tarantula Gaming Keyboard

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November 6, 2006

Sleek, smart design and key layout; grasps desktop surface firmly; super-responsive keys; keys are infinitely customizable; built-in memory means you can take your custom profiles with you.

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